Goto

Collaborating Authors

 localization and detection


GRAM: Spatial general-purpose audio representation models for real-world applications

arXiv.org Artificial Intelligence

Although audio foundations models have seen great progress on a wide variety of tasks, their application in real-world acoustic environments with reverberation and noise has been less successful. Moreover, as audio foundation models are typically trained on dry, single-channel audio clips, the inherent spatial nature of real-world sound scenes is overlooked and tasks involving sound localization ruled out. To address these limitations, we propose GRAM: a General-purpose Real-world Audio Model utilizing a multi-channel masked auto-encoder approach to efficiently learn spatial audio representations from high-quality simulated real-world scenes. To evaluate the performance of GRAM and other audio foundation models in real-world sound scenes, we release Nat-HEAR: A naturalistic version of the HEAR benchmark suite comprising a simulated real-world version, as well as two new sound localization tasks. We show that the performance of GRAM surpasses all state-of-the-art self-supervised audio foundation models and speech models on both HEAR and Nat-HEAR, while using only a fraction of the training data. GRAM also showcases state-of-the-art localization performance, surpassing even supervised sound localization approaches, and can be flexibly applied either to a two-channel, binaural sound format or a four-channel, Ambisonics format. Validating GRAM's performance on real-world sound recordings demonstrates robust transfer to real-world scenes. Taken together, GRAM presents a significant advancement towards robust, spatial audio foundation models for real-world applications.


Overview of the L3DAS23 Challenge on Audio-Visual Extended Reality

arXiv.org Artificial Intelligence

The primary goal of the L3DAS23 Signal Processing Grand Challenge at ICASSP 2023 is to promote and support collaborative research on machine learning for 3D audio signal processing, with a specific emphasis on 3D speech enhancement and 3D Sound Event Localization and Detection in Extended Reality applications. As part of our latest competition, we provide a brand-new dataset, which maintains the same general characteristics of the L3DAS21 and L3DAS22 datasets, but with first-order Ambisonics recordings from multiple reverberant simulated environments. Moreover, we start exploring an audio-visual scenario by providing images of these environments, as perceived by the different microphone positions and orientations. We also propose updated baseline models for both tasks that can now support audio-image couples as input and a supporting API to replicate our results. Finally, we present the results of the participants. Further details about the challenge are available at https://www.l3das.com/icassp2023.


Efficient Unsupervised Learning for Localization and Detection in Object Categories

Neural Information Processing Systems

We describe a novel method for learning templates for recognition and localization of objects drawn from categories. A generative model repre- sents the configuration of multiple object parts with respect to an object coordinate system; these parts in turn generate image features. The com- plexity of the model in the number of features is low, meaning our model is much more efficient to train than comparative methods. Moreover, a variational approximation is introduced that allows learning to be or- ders of magnitude faster than previous approaches while incorporating many more features. Our model has been carefully tested on standard datasets; we compare with a number of recent template models.


Dual Quaternion Ambisonics Array for Six-Degree-of-Freedom Acoustic Representation

arXiv.org Artificial Intelligence

Spatial audio methods are gaining a growing interest due to the spread of immersive audio experiences and applications, such as virtual and augmented reality. For these purposes, 3D audio signals are often acquired through arrays of Ambisonics microphones, each comprising four capsules that decompose the sound field in spherical harmonics. In this paper, we propose a dual quaternion representation of the spatial sound field acquired through an array of two First Order Ambisonics (FOA) microphones. The audio signals are encapsulated in a dual quaternion that leverages quaternion algebra properties to exploit correlations among them. This augmented representation with 6 degrees of freedom (6DOF) involves a more accurate coverage of the sound field, resulting in a more precise sound localization and a more immersive audio experience. We evaluate our approach on a sound event localization and detection (SELD) benchmark. We show that our dual quaternion SELD model with temporal convolution blocks (DualQSELD-TCN) achieves better results with respect to real and quaternion-valued baselines thanks to our augmented representation of the sound field. Full code is available at: https://github.com/ispamm/DualQSELD-TCN.


L3DAS22 Challenge: Learning 3D Audio Sources in a Real Office Environment

arXiv.org Artificial Intelligence

The L3DAS22 Challenge is aimed at encouraging the development of machine learning strategies for 3D speech enhancement and 3D sound localization and detection in office-like environments. This challenge improves and extends the tasks of the L3DAS21 edition. We generated a new dataset, which maintains the same general characteristics of L3DAS21 datasets, but with an extended number of data points and adding constrains that improve the baseline model's efficiency and overcome the major difficulties encountered by the participants of the previous challenge. We updated the baseline model of Task 1, using the architecture that ranked first in the previous challenge edition. We wrote a new supporting API, improving its clarity and ease-of-use. In the end, we present and discuss the results submitted by all participants. L3DAS22 Challenge website: www.l3das.com/icassp2022.


L3DAS21 Challenge: Machine Learning for 3D Audio Signal Processing

arXiv.org Artificial Intelligence

The L3DAS21 Challenge is aimed at encouraging and fostering collaborative research on machine learning for 3D audio signal processing, with particular focus on 3D speech enhancement (SE) and 3D sound localization and detection (SELD). Alongside with the challenge, we release the L3DAS21 dataset, a 65 hours 3D audio corpus, accompanied with a Python API that facilitates the data usage and results submission stage. Usually, machine learning approaches to 3D audio tasks are based on single-perspective Ambisonics recordings or on arrays of single-capsule microphones. We propose, instead, a novel multichannel audio configuration based multiple-source and multiple-perspective Ambisonics recordings, performed with an array of two first-order Ambisonics microphones. To the best of our knowledge, it is the first time that a dual-mic Ambisonics configuration is used for these tasks. We provide baseline models and results for both tasks, obtained with state-of-the-art architectures: FaSNet for SE and SELDNet for SELD. This report is aimed at providing all needed information to participate in the L3DAS21 Challenge, illustrating the details of the L3DAS21 dataset, the challenge tasks and the baseline models.


A hybrid parametric-deep learning approach for sound event localization and detection

arXiv.org Machine Learning

This work describes and discusses an algorithm submitted to the Sound Event Localization and Detection Task of DCASE2019 Challenge. The proposed methodology relies on parametric spatial audio analysis for source localization and detection, combined with a deep learning-based monophonic event classifier. The evaluation of the proposed algorithm yields overall results comparable to the baseline system. The main highlight is a reduction of the localization error on the evaluation dataset by a factor of 2.6, compared with the baseline performance.


Efficient Unsupervised Learning for Localization and Detection in Object Categories

Neural Information Processing Systems

We describe a novel method for learning templates for recognition and localization of objects drawn from categories. A generative model represents the configuration of multiple object parts with respect to an object coordinate system; these parts in turn generate image features. The complexity of the model in the number of features is low, meaning our model is much more efficient to train than comparative methods. Moreover, a variational approximation is introduced that allows learning to be orders of magnitude faster than previous approaches while incorporating many more features.


Efficient Unsupervised Learning for Localization and Detection in Object Categories

Neural Information Processing Systems

We describe a novel method for learning templates for recognition and localization of objects drawn from categories. A generative model represents the configuration of multiple object parts with respect to an object coordinate system; these parts in turn generate image features. The complexity of the model in the number of features is low, meaning our model is much more efficient to train than comparative methods. Moreover, a variational approximation is introduced that allows learning to be orders of magnitude faster than previous approaches while incorporating many more features.